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Game maker studio 2 manual
Game maker studio 2 manual




game maker studio 2 manual game maker studio 2 manual

Time isn't necessarily an issue since I have a good job as a DBA at a fairly large company. I also love to draw, I'm not great at it, but I have cool ideas that are dormant until I can be good at the coding side of it. But I've also dipped into OOP languages like C# and a little bit of java. Has Unity changed much from 2013 til now on the 2D terrain? If so, how? (This is my second question)Ī little background on me, I'm currently a DBA, and I work on engineering tools that would act as an interface for databases (so front end development for DB stuff essentially.) So my skills right now are predominantly javascript, python, react.js, and a few other front end oriented stuff. I've also been a huge fan of RPGs like secret of mana, Diablo and Baldur's Gate. I grew up with Castlevania, Megaman X/Zero and many games that utilized the dash feature and I've always loved it. I'm pretty conflicted at the moment as to which engine to go for exactly (the scale is still leaning towards Unity atm) and I wanted to get opinions on which engine (programming language would make it easier to code, say, a feature like a dash like the one seen on HLD? (First question) With that said, for some reason, I enjoy the fact that Unity utilizes C# as its scripting language vs a very engine specific language like GML for Game Maker. I saw Hyper Light Drifter last year, the game's made in Game Maker Studio and I'd found that people were complaining about its performance at 30 FPS initially and that Heart Machine (Its developer) fixed this issue later on to 60FPS. I'd posted on these forums some months ago regarding starting on Unity and I had taken a break to learn other concepts/real life stuff took over and I'm getting back to being excited to work on the next "IT" game that I'd like to make on Unity.






Game maker studio 2 manual